Showing posts with label roleplaying. Show all posts
Showing posts with label roleplaying. Show all posts

Tuesday, August 07, 2007

Cartoon boyfriend when you gonna rub yourself out?

So I can't be arsed whingeing about the upcoming nuptuals or worrying about my Dads recovery from heart surgery so lets have a look at another game.


Toon is another classic game from Greg Costikyan who's other great comedy game Paranoia has already been mentioned. Based on all your favourite Warner Brothers cartoons it's rules are simple and easy to learn whilst offering an incredibly good simulation of their subject matter, frex none of the characters can die instead they get amusingly squashed/spiked or whatever and sit out the game for three minutes. Like Paranoia playing it can be either fun or frustrating depending on how much your willing to through yourself into the genre but, also like Paranoia, once you throw yourself into it the abandoning of normal roleplaying structure is liberating and incredibly good fun and fun is what the game's all about. So enough of that let's get on with the PC building malarkey...

Every Toon has four attributes, Muscle which is how strong and good in a fistfight he is, Zip which is how fast and dextrous he is, Smarts which is how umm smart he is and Chutzpah which is how much of a wideo he is and these are all decided on the roll of a single 6-sided die.

Our boy rolls 2 for Muscle, 3 for Zip, 3 for Smarts and 6 for Chutzpah. So he's not all that strong and only average when it comes to speed and brains but he can charm the birds out of the trees and get them to buy the pints all night.

The Toons also have Hit Points which weirdly enough are points that measure how much you can be hit. These are worked out by rolling a single 6-sided die and adding 6.

The wee man rolls a miserly 1 which when 6 is added leaves us with a rather poor 7. He's definitely a bit of a wimp but who cares when death only lasts long enough to nip out for half a fag.

Now the Toon needs to be described. You can choose or roll his species but the rest is up to you.

Our boy rolls a 33 so he's a rat. Ratski, as we'll call him, is normal rat sized though he walks on hind legs, he wears a bowler hat and bow tie with collar and carries a cane. Ratski's a wee chancer who's always on the lookout for an easy score of good food, easy living and the love of the laydeez.

We then have to choose a natural enemy.

As a rat Ratskis natural enemy is pest controllers of course.

We then choose the Toons Beliefs and Goals which are exactly what they seem to be.

Ratski's Belief is, Work is Bad - This character will go to any lengths to avoid working including using more energy and time than the actual work would have required. Ratski's Goal, Find and eat pie - The wee man is obsessed with pie and will go to any lengths to obtain and eat pie.

The Toon also carries 8 items 4 of which can be normal and 4 of which can be anything that the Animator (GM) allows.

Ratski's normal objects are, String Marbles Bottle of Glue Newspaper His other objects, Two-headed Coin President Nixon Mask Itching Powder Anvil

Toonboy then gets to sort out his skills of which there are 23 with a level of between 1 and 9 which has a starting value of the attribute it's based on frex Ratsko's Fight is based on his Muscle and thus starts at 2. There is then another 30 points to add to the skills to the maximum of 9. To use a skill you roll two 6-sided dice (2d6) and you are succesful if you roll under the value with a roll of 2 always being a success even if your skill is 1.

Let's not pedantically work our way through the skills except to say that whilst we'll give him a range we'll concentrate on his personality as a chancer who'll run rather than fight. You'll see them on the character sheet.

We can also spend some of the 30 points for skills on special powers called schticks which cost a varaibale amount of points each and are rolled against at a value of 5.

Ratski's a bit of a wide so let's give him Quick Change/Disguise which lets him disguise himself as nearly anything as long as he makes the roll.

The last thing you do is draw a picture of your Toon. I can't draw to save my life and since the old life isn't in danger I'm not going to try. If you want to try please send the pictures on a stamp-addressed postcard to the usual address.

Friday, July 27, 2007

But I gotta know what's your fantasy

Now back to G making a character from every game he owns. Rosa's been ok about what she calls my 'stupid boy-project' because it keeps me quiet and means that I'll mibbee manage to sort out all the books that are boxed up in the spare room in time for the wedding. What this actually means is that books are now strewn about the ho0use as I leaf through loads of old stuff I forgot I had and decide that even though I haven't even considered digging a certain book out in 15 years I really don't want to get rid of it cos y'know I might need it at some point. Anyway whilst digging through my old stuff I've come across the first RPG I ever bought so lets make a chracter for Final Fantasy.

Sorry but that's the best image I could find.

This whole roleplaying thing started for me a little earlier when My Uncle Andy got me The Warlock of Firetop Mountain for my 10th birthday. I was immediately hooked into the choose your own adventure books and less than a year later when I picked up The Fighting Fantasy RPG at the incredible expense of £1.75 I was stuck with this as my hobby for life. Anyway let's get started,

Our adventurer has three statistics Skill, Stamina and Luck. We determine Skill by rolling a 6 sided die and adding 6, I roll a 5 making starting Skill 11, Stamina by rolling two dice and adding 12, I roll a 6 and a 1 so starting Stamina is 19, and Luck by rolling a 6 sided die and adding 6, I roll a 5 making starting Luck 11. The adventurer carries a sword, a backpack, a lantern, up to 10 provisions, amount is up to GM, which can be used to restore Stamina and a potion of Skill, Stamina or Luck which can restore the relevant statistic. And that's it really apart from naming him, let's call him Bob.

Combat is resolved by rolling 2 dice and adding Skill withe the loser losing two Stamina. Luck can be rolled equal or under to inflict more or take less damage though you lose a Luck point and run the risk of the opposite effect happening if you're unlucky. There are additional rules for multiple combatants and doing stuff like moving silently, pretty much all additional actions require you to roll under your Skill with 2 dice, but that's pretty much it. There then follows two dungeons for your players to explore done in a format familiar to anybody who's ever played a Fighting Fantasy gamebook. They're both good fun and we kids had quite a few happy hours of this.

I never got any of the other books as by the end of that year I was running a Middle Earth Roleplaying campaign which was a huge leap in complexity but I can't think of a better introduction to roleplaying. It cost so little that you could take a risk, already had a format which every bairn of my age was familiar with and whilst simple it still managed to do a decent though basic job. Top game!

Thursday, July 26, 2007

It's the suede denim secret police!

So I'm off work after taking a fall off my bike leaving me with a bad arm, broken finger and awfy sair skint knees. Luckily I can report that wearing a helmet is now officially a good thing as though my old noggin was cracked hard on the pavement I ended up with nary a lump. So as I'm laid up at home I can actually start on my RPG characters with a new edition of an old game,


Now Paranoia's a strange one to start with because in many ways it's the antithesis of what's expected in RPG's. In most games players are expected to co-operate to achieve their goals whilst in Paranoia they are gleefully encouraged to stab each other in the backs, other games have a clearly defined mission whilst here the mission is invariably impossible, an excuse for players to stab each other in the back or a long-winded joke and finally where other less fun games discourage random player deaths it's unusual to play though 5 minutes of Paranoia without somebody getting theirs and it doesn't really matter as every character has five clone backups ready to take his place. This all makes Paranoia the Marmite of roleplaying, you either love it or hate it and very little will convince you otherwise.

Before we make the character a bit of a skiffy to the background. Paranoia is set in Alpha Complex a gigantic post-apocolyptal underground city ruled by The Computer. The Computer was originally installed to keep the citizens safe but has gone completely mad and is now involved in a perpetual hunt for mutant commie traitors. The players play Troubleshooters who's job it to hunt down traitors which of course they are. Think Brazil, THX 1138 and Big Brother chucked into a blender with The Marx brothers and you're about right. Okay on with the character,

First we're asked for the characters name and gender. Making him male's easy enough as to name this is a bit unusual in that it's done as Name - Clearance - Sector. He's red clearance so we'll call him Ronnie-R-Gun and not worry too much about it. We then hace to roll a 20 sided dice/2 for 6 skills the assign specialities and such. Rather than bore you with details I'll nip off and do that.

We now roll for the characters Service group and appropriate firm to find his day job. Ronnie is in the Armed Forces working as in the Ammunition Fresheners firm. You then pick a specialized skill, Ronnie gets energy weapons to make him leet with lasers. We then roll for the mutant power, having a mutant power is treason BTW, Ronnie get's Matter Eater which allows him to munch down on just about anything which can prove very handy when trying to eat at the staff canteen. After this is a quick roll to see what secret society Ronnie belongs to, being a member of a secret society is treasonous of course, and we get Communist. Ronnie is a Godless Communist out to destroy all that is good in Alpha Complex! He also gets more skills particularly Propoganda which is very very treasonous. To finish off we give Ronnie two tics, Ronnie is an habitual nose-picker and giggles like a girl when stressed. And here he is,

If anybody's wondering the base mechanic is to pick the relevant skill then try to roll under it's number with a 20 sided die eg Ronnie would have to roll under 12 to shoot somebody with his laser. You know it's not until now that it hit me that the new Paranoia doesn't have any of the normal stat we'd expect in an RPG like strength, intelligence etc but instead replaces them rather niftily with the general Knowledge and Action skills. This works really well for the loose type of play encouraged in the game by keeping everything simple.

That was actually quite fun though I'm not sure if it's interesting to read as peeps who don't play RPG's will probably find it even more incomprehensible than my normal blog but there you go. I'll inflict more on you soon.

Saturday, July 21, 2007

In just 7 days I can make you a man!

I've never really mentioned my hobby of playing roleplaying games which I've been doing for about 24 years now. I'm currently running Warhammer Fantasy Roleplay every week or so which was supposed to be an epic, dark fantasy quest but has turned out to be more Blackadder in Fantasyland as my players bumble their way from one mishap to another. A great example of this is Rosa's character Podwit a pie-obsessed, psychotic hobbit currently planning on faking his own death in order to avoid having to marry some lass he picked up in the pub when he should be concentrating on trying to save the world. I worry about Rosa sometimes.

Anyway this has all come up as this bloke mentioned in an RPG forum I visit his intention of creating a character for every game he owns and as I need a stupid project to distract me from all the wedding stuff I've decided to do it myself and inflict the results on you lot though I'll probably get distracted after the first few but it's something to do.

And yes you're right I am a sad wee geek who really should get out more but what can ye dae?