Now back to G making a character from every game he owns. Rosa's been ok about what she calls my 'stupid boy-project' because it keeps me quiet and means that I'll mibbee manage to sort out all the books that are boxed up in the spare room in time for the wedding. What this actually means is that books are now strewn about the ho0use as I leaf through loads of old stuff I forgot I had and decide that even though I haven't even considered digging a certain book out in 15 years I really don't want to get rid of it cos y'know I might need it at some point. Anyway whilst digging through my old stuff I've come across the first RPG I ever bought so lets make a chracter for Final Fantasy.
Sorry but that's the best image I could find.
This whole roleplaying thing started for me a little earlier when My Uncle Andy got me The Warlock of Firetop Mountain for my 10th birthday. I was immediately hooked into the choose your own adventure books and less than a year later when I picked up The Fighting Fantasy RPG at the incredible expense of £1.75 I was stuck with this as my hobby for life. Anyway let's get started,
Our adventurer has three statistics Skill, Stamina and Luck. We determine Skill by rolling a 6 sided die and adding 6, I roll a 5 making starting Skill 11, Stamina by rolling two dice and adding 12, I roll a 6 and a 1 so starting Stamina is 19, and Luck by rolling a 6 sided die and adding 6, I roll a 5 making starting Luck 11. The adventurer carries a sword, a backpack, a lantern, up to 10 provisions, amount is up to GM, which can be used to restore Stamina and a potion of Skill, Stamina or Luck which can restore the relevant statistic. And that's it really apart from naming him, let's call him Bob.
Combat is resolved by rolling 2 dice and adding Skill withe the loser losing two Stamina. Luck can be rolled equal or under to inflict more or take less damage though you lose a Luck point and run the risk of the opposite effect happening if you're unlucky. There are additional rules for multiple combatants and doing stuff like moving silently, pretty much all additional actions require you to roll under your Skill with 2 dice, but that's pretty much it. There then follows two dungeons for your players to explore done in a format familiar to anybody who's ever played a Fighting Fantasy gamebook. They're both good fun and we kids had quite a few happy hours of this.
I never got any of the other books as by the end of that year I was running a Middle Earth Roleplaying campaign which was a huge leap in complexity but I can't think of a better introduction to roleplaying. It cost so little that you could take a risk, already had a format which every bairn of my age was familiar with and whilst simple it still managed to do a decent though basic job. Top game!